TTWOBy Calypso Research7 min read

Take-Two Interactive Software (TTWO) Q4 2025 Earnings Analysis

Take-Two's Earnings Heist: $1.7B but Stocks Take a Dive

Key Takeaways

Take-Two Interactive Software (TTWO) reported Q4 2025 earnings with revenue of $1.7B, representing a +24.9% year-over-year change. The stock moved -5.4% on earnings day.

The bull case: GTA VI, a robust multi-year pipeline, and a structurally higher mix of high-margin mobile, DTC, and RCS create a step-change in Take-Two’s earnings power and cash generation over the next several years.

The bear case: Execution risks around GTA VI, AI-driven disruption, tougher mobile hit dynamics, and potential missteps in capital allocation could prevent Take-Two from realizing its anticipated post-launch earnings baseline and margin expansion.

Financial Highlights

  • Revenue: $1.7B (+24.9% YoY)
  • Gross Profit: $896M (52.8% margin, -3.1% YoY)
  • Operating Income: $-38M (-2.2% margin, +7.5% YoY)
  • Net Income: $-93M
  • TTM Revenue: $6.6B

Stock Performance

  • Earnings Day Move: -5.4%
  • Year-to-Date: -22.3%
  • 1-Year Return: -7.7%
  • vs. S&P 500 (since earnings): -18.5%
  • vs. Nasdaq (since earnings): -15.6%

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What Management Said

Here are the key debates and direct quotes from Take-Two Interactive Software's Q4 2025 earnings call:

Generative AI: Threat vs. Opportunity for the Business

Sentiment: Positive

"Ever since questions began about generative AI about eighteen months ago, I've been incredibly enthusiastic about what the future can bring. As it happens now, we're actively embracing generative AI. We have hundreds of pilots and implementations across our company, including with our studios, and we are seeing opportunities to drive efficiencies, reduce costs, and create the opportunity to do what digital technology has always allowed." — Strauss Zelnick
"Genie is not a game engine, and I would it's very exciting technology, and I think the question is, how can it benefit our creators?... There are so many more elements to game development that go beyond, you know, quote, world creation... All of those things, you cannot capture through AI. And certainly not through a world builder. So that's just a very, very small component of what we do." — Karl Slatoff

GTA V / GTA Online Durability and Cannibalization Risk from GTA VI

Sentiment: Positive

"As we head into the release of GTA VI, I think there was some trepidation on the part of market participants that GTA V or GTA Online would somehow become less relevant. And I think the contrary is true. The anticipation is yielding even more engagement with GTA... and the Safe House update basically shows that." — Strauss Zelnick
"At the same time, I have every reason to believe we'll continue to support GTA Online. There's a great community that loves it, that stays engaged. And, again, in this quarter, Rockstar has shown that when you deliver great additional content, despite how long GTA Online has been in the market, people show up." — Strauss Zelnick

Mobile Momentum, New Hits, and Direct-to-Consumer / App Store Take-Rate Relief

Sentiment: Positive

"You're right. Our mobile business is up 19% year-over-year... We really are firing on all cylinders at Zynga and also with 2K's mobile properties. What do I think is going on? Look, I think we are actually making hits, and that is still pretty unusual in the mobile business... I believe we're the only company that's doing it over and over again." — Strauss Zelnick
"The environment for direct-to-consumer is improving... I do think we're going to continue to see third-party take rates decline, which will drop to the bottom line." — Strauss Zelnick

Capital Allocation, M&A Appetite, and Use of a Growing Cash Balance

Sentiment: Mixed

"Capital allocation remains unchanged... The first is, of course, to support organic growth... The second use of our capital, which is inorganic growth opportunities, and we'll continue to pursue those in just a selective and disciplined way... And the third is to return capital to the shareholders, which we've done over and over again." — Strauss Zelnick
"The decision is based on the talent, the technology, and the intellectual property... you have to be incredibly selective. You know, broadly in the market, as you know, most corporate M&A fails because most corporate management teams love the notion of presiding over a bigger and bigger empire. Don't look at the world that way." — Strauss Zelnick

NBA 2K Growth Runway and Monetization vs. Player Experience

Sentiment: Positive

"It's been an incredible year for us, selling a lot of units, and also the performance of RCS across the board and engagement has been off the charts, 30 plus percent year-over-year on basically every mode that we have... it's that maniacal attention to detail when you add it up year over year, that culminates in so much success." — Karl Slatoff
"The biggest opportunity is to continue to do more of what I just described, which will lead to a higher installed base of folks and also to higher engagement, which ultimately leads to higher monetization... I do believe that there is a significant international expansion opportunity... So at this point, I think the sky is still the limit." — Karl Slatoff

Bull Case

GTA VI, a robust multi-year pipeline, and a structurally higher mix of high-margin mobile, DTC, and RCS create a step-change in Take-Two’s earnings power and cash generation over the next several years.

Bear Case

Execution risks around GTA VI, AI-driven disruption, tougher mobile hit dynamics, and potential missteps in capital allocation could prevent Take-Two from realizing its anticipated post-launch earnings baseline and margin expansion.

Looking Ahead

With revenue growing +24.9% year-over-year, the key question is whether Take-Two Interactive Software can sustain this growth trajectory, particularly around generative AI: Threat vs. Opportunity for the Business. With operating margins at -2.2%, margin trends will remain a focal point. The market's negative earnings-day reaction signals that investors need to see stronger execution, and the next earnings report will be a key catalyst for the stock.

Frequently Asked Questions

What was Take-Two Interactive Software's revenue in Q4 2025?

Take-Two Interactive Software reported Q4 2025 revenue of $1.7B, representing a +24.9% year-over-year change.

Did Take-Two Interactive Software beat earnings expectations in Q4 2025?

The stock declined -5.4% on earnings day, suggesting the results fell short of market expectations. The current bull case centers on: GTA VI, a robust multi-year pipeline, and a structurally higher mix of high-margin mobile, DTC, and RCS create a step-change in Take-Two’s earnings power and cash generation over the next several years.

What is the bull case for TTWO stock?

The bull case for TTWO centers on: GTA VI, a robust multi-year pipeline, and a structurally higher mix of high-margin mobile, DTC, and RCS create a step-change in Take-Two’s earnings power and cash generation over the next several years.

What is the bear case for TTWO stock?

The bear case for TTWO centers on: Execution risks around GTA VI, AI-driven disruption, tougher mobile hit dynamics, and potential missteps in capital allocation could prevent Take-Two from realizing its anticipated post-launch earnings baseline and margin expansion.

How has TTWO stock performed since its Q4 2025 earnings?

TTWO moved -5.4% on the day of its Q4 2025 earnings report, underperforming the S&P 500 by +18.5% since earnings. Year-to-date, the stock has returned -22.3%.


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